Common girls
The everyday faces
CommonShopgirls, waitresses and neighbours — the backbone of your early deck. Easy to collect, easy to level, and full of surprises once you start fusing them.
The heart of Town of Sins is its collection: more than 700 cards, every one of them a girl with her own look, her own story and her own path from prim resident to battle-hardened legend. This is who you will meet in the town.
At the start, the town is full of perfectly respectable ladies. Shopgirls, office workers, nurses, librarians — they all keep their heads down and their reputations spotless. That, of course, is exactly what makes them interesting. Your job is to get to know each of them, find what makes them tick, and slowly bring out the side of them they have been hiding.
Every girl in the collection is more than a portrait. Each card carries skills, favourite strikes and at least five secret combo moves. Many have their own transformation sequences — and the rarest mythic cards come with their own comic book stories. Collecting is not about hoarding pictures; it is about building a roster of fighters with real depth.
Transformation is the name of the game. In the story, every card must go to courses and learn new tricks to become stronger in battle and help you take over the town district by district. What starts as a shy neighbour ends as a confident, powerful fighter with her own skills and her own way of winning fights.
The rarities tell you where a girl starts, not where she can end up. Common cards are grey, rares are green, epics are blue, legendaries are red and mythics are golden — but leveling and fusion can push any card further. Level up a card to raise its health, attack and skills; fuse identical copies to add stars and unlock its true potential. A girl who joined your deck as a humble common can, with patience, hold her own against mythic opponents.
Six faces from the town to give you a taste of what the full collection looks like:
The everyday faces
CommonShopgirls, waitresses and neighbours — the backbone of your early deck. Easy to collect, easy to level, and full of surprises once you start fusing them.
The promising talents
RareGirls with a spark of something more. Rare cards bring better skills to the table and fuse into solid mid-game fighters.
The scene-stealers
EpicThe girls everyone wants in their deck. Epic cards carry strong skills and make excellent combo partners for your favourite items.
The leaders
LegendaryRare drops and event rewards, and worth every bit of effort. Legendary cards can anchor an Arena deck all on their own.
The rarest of the rare
MythicThe golden cards with their own comic book stories. Mythic girls define the endgame — and completing a Seduction season can earn you one.
The defenders
ResidentThe girls of specific neighbourhoods, earned by conquering districts. High health and unique defensive skills make them the wall of your army.
The Arena runs on weekly seasons, and each season puts one of the five harems in the spotlight: Yuppies, Petites, Kinkies, Nerdies and Sporties. Cards from the featured harem fight with an advantage during their season, which means the meta shifts every week and no single deck rules forever.
Seasonal activities go further. The Seduction season asks you to win over four specific girls, and seducing all of them rewards a unique mythic card. The Butt Pass is a seasonal track of daily tasks with cards, currencies and other prizes along the way. Between the weekly Arena, the rotating events and the seasonal tracks, the collection is always growing — and there is always another girl waiting to be turned.